by FluffyKitty.deadm » Mon Feb 06, 2006 4:27 pm
Just some background on how the hook came to be as it is.
- We added the hook to aid in movement in Low G. It helps to land on roofs tops , bridges, etc when you jump. Try it sometime without the hook. You just kind of float and dangle in the air while people shoot at you. It can be very annoying.
- Make the hook faster.
The first hook we used was faster. This REALLY messed up the timming on well planned maps. For example on de_dust CT's could reach the center WAY faster than the T's and could fortify their position. Made it very hard for the T's to win and made a well balanced map very unbalanced. In its current form the hook moves the player at 95% of their maximum speed. This works well for providing a balance to the hook giving it both an advantage and a disadvantage.
- Hook onto other players.
The hook is basically a harpoon. How could you harpoon another player without killing them? The hook would have to do damage then turing it into a weapon and again changing the balance of the game.
- Hook onto the sky
What would the hook grab onto? Clouds are not as dense as they appear. Last time I checked thin air was not dense enough to support a harpoon, but I could be wrong on that one.
Basically the hook is intended to be a landing aid, nothing more nothing less.
- Fluffy Kitty.deadm
All things Fluffy are not soft