I have a few ideas All are mines.
Weapon:
1. Proximity Mines
2. Timed Mines
3. Remote Mines
4. Land Mine
5. Claymore Mines
All mines will be deployed via throwing or by a launcher for increased distance, With the exception of the claymore mine. Must crouch to place this mine. (launcher will cost credits)
Proximity Mines- Mines will blow up if a player comes within a certain range of it. (5-10 feet)
Timed Mines- Mines will be deployed. After deployment the mine will blow up after 10 seconds. If you so choose you could make an option toselect the amount of time it will detonate in.
I.E. 1 minute, 10 seconds,30 seconds, etc.
Remote Mines- Mine will be deployed and there after the player will choose this weapon and plress the fire button when desired. At that point the mine will explode.
Land Mine- Mine blends in with the surrounding area so that you can bearly see them. Only blows up when you setp on it.
Claymore Mines- Will be a directional mine. Mine is placed in desired direction. At detonation explosive forces will only affect those who are in front of the mine.
Optional settings would be shrapnel to inflict more damage. (nails, screws, etc)
Counter Measures:
1. A device that pinpoints the mines and what types they are for easy navigation around them.
2. Blast armor would also protect you