Mines

This is the work area for special weapons. Anyone may post ideas about special weapons here. Constructive feed back to all topics is also welcome.

Moderator: Forum Moderators

Whats your favorite type of mine?

Proximity Mine
2
33%
Timed Mine
1
17%
Remote Mine
2
33%
Claymore Mine
1
17%
 
Total votes : 6

Mines

Postby Angel of Death » Wed Jun 09, 2004 11:17 am

I have a few ideas All are mines.

Weapon:

1. Proximity Mines
2. Timed Mines
3. Remote Mines
4. Land Mine
5. Claymore Mines

All mines will be deployed via throwing or by a launcher for increased distance, With the exception of the claymore mine. Must crouch to place this mine. (launcher will cost credits)

Proximity Mines- Mines will blow up if a player comes within a certain range of it. (5-10 feet)

Timed Mines- Mines will be deployed. After deployment the mine will blow up after 10 seconds. If you so choose you could make an option toselect the amount of time it will detonate in.

I.E. 1 minute, 10 seconds,30 seconds, etc.


Remote Mines- Mine will be deployed and there after the player will choose this weapon and plress the fire button when desired. At that point the mine will explode.

Land Mine- Mine blends in with the surrounding area so that you can bearly see them. Only blows up when you setp on it.

Claymore Mines- Will be a directional mine. Mine is placed in desired direction. At detonation explosive forces will only affect those who are in front of the mine.

Optional settings would be shrapnel to inflict more damage. (nails, screws, etc)


Counter Measures:

1. A device that pinpoints the mines and what types they are for easy navigation around them.
2. Blast armor would also protect you
Last edited by Angel of Death on Wed Jun 09, 2004 11:25 am, edited 1 time in total.
A hero is no braver than any ordinary man, but is braver for five minutes longer.
User avatar
Angel of Death
 
Posts: 65
Joined: Wed Jan 28, 2004 8:38 pm
Location: In your cross hairs

Postby Maks » Wed Jun 09, 2004 11:23 am

But dew grenades are already proximity mines/grenades and they can be remotly detonated. I choose the timed mines I guess...
Gutenmorgen :-s
User avatar
Maks
 
Posts: 1150
Joined: Tue Jan 27, 2004 11:41 am
Location: Netherlands, The

Postby ShabbyBoy » Wed Jun 09, 2004 11:40 am

I also choose for the timed mines, beacause thats the best of then for me... The idea i pretty good, but it would be difficult to set those different times i guess... Also, i think there should be a weapon again without a explosion, like the flamethrower...
Image
Violated wrote:Put the whip down fuff, thats's it put it down, no no what are you doing ouch stop, stop.
User avatar
ShabbyBoy
 
Posts: 712
Joined: Sun Jan 25, 2004 11:57 am
Location: Zaandijk, The Netherlands

Postby FluffyKitty.deadm » Wed Jun 09, 2004 2:56 pm

I think the dew nades actually satisfy most of these requirements. I do have a few questions. If you could answer them I would apprecuate it.

Claymore - What is the tactical advantage of having a directional munition? If the server was a friendly fire server I could see it used for defensive perimiters (the way the army uses them).

Timed Mines - What is the tatctical advantage of a timed mine? Isn't it basically a he-grenade? How would if differ from an he-grenade?
- Fluffy Kitty.deadm

All things Fluffy are not soft
User avatar
FluffyKitty.deadm
Site Admin
 
Posts: 1357
Joined: Sat Nov 29, 2003 3:37 pm
Location: Lost In America, USA

Postby Angel of Death » Mon Jun 14, 2004 4:59 pm

The tactical advadntage of a claymore mine the ability to protect an entrance from intrusian by the enemy. For example in any hostage map and your one of the last T's defending against mulptiple CT's then you could deploy these mines infront of the hostages and it would protect against the CT's from getting them while you can continue to hunt them down. Should the CT's get to the hosties before you find them the CT's will get blown to peices without injuring the hosties. Also it is a way of deturring a chase. If you are being chased and you do not have 100 hp then you can plant a mine and when it blows you will not be affected by the explosion only your opponent will. Other ways to use this weapon is to place it near the bombsite after planting the C4. This will blowup any CT attempting to defusethe bomb and can be applied in numerous other situations.

The advantages of a Timed mine is the ability to set the amount of time untill detonation. You might use this weapon when guestimating the time it will take the T's to get to the bomb site and plant the bomb. You can then program it to detonate at that time (unlikely). Second you can use this for sequential detonations. clear your self a path with mines detonating 5 seconds apart of however long you like.
The main tactical advantage is being able to set the desired amount of time until detonation.
A hero is no braver than any ordinary man, but is braver for five minutes longer.
User avatar
Angel of Death
 
Posts: 65
Joined: Wed Jan 28, 2004 8:38 pm
Location: In your cross hairs


Return to Proposed Weapons

Who is online

Users browsing this forum: No registered users and 5 guests

cron