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Dew Nade Dector

PostPosted: Thu Nov 29, 2007 10:56 pm
by terrorizorpwns
This would do for you what special armor does for you to help dectect dews except for the fact that mabee once you dectect a dew you have a detanator and can detanoate someones dews so it is safe for you and it would be around 5 credits the ammo would be detanators used and you would get 20 ammo

PostPosted: Fri Nov 30, 2007 6:32 pm
by FluffyKitty.deadm
Why not just buy flame armor for 2 credits? To detonate them why not buy an mp5/grenade launcher?

PostPosted: Fri Nov 30, 2007 7:51 pm
by terrorizorpwns
because this wouldnt give you any extra healh and the detanator thinggy would just be real stealthy

PostPosted: Fri Nov 30, 2007 9:40 pm
by FluffyKitty.deadm
Flame armor does not give extra health. It just gives you flame resistant Kevlar. You take damage the same as normal Kevlar.

Exploding dew nades is stealthy?

PostPosted: Sat Dec 01, 2007 7:46 am
by Maks
You already can detonate someone elses dew nades, just shoot on them.

PostPosted: Sat Dec 01, 2007 3:34 pm
by slow man
How does the flame armor effect dew nades now?

PostPosted: Sat Dec 01, 2007 4:16 pm
by FluffyKitty.deadm
From the web page describing Flame Armor:
The armor is equipped with infrared and ultra sonic detectors. When near a Dew Grenade the player will see the infrared flash and hear the ultra sonic ping of the grenade.
Just to clarify how a dew works this is from the web page describing how dews work:
Activated by remote control or proximity to an enemy. To detect near enemies this weapon emits both ultra sonic and Infra-Red pulses. If a pulse bounces off an enemy the weapon activates...... [Under Weapons Disadvantages] Players wearing flame or blast armor can detect the ultra sonic and Infra-Red pulses allowing easy detection of the weapon.

PostPosted: Sat Dec 01, 2007 6:02 pm
by slow man
oh...nice to know