delay

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delay

Postby arch » Fri Mar 25, 2005 8:00 pm

can you take off that delay on switching weapons? i know it was implicated because of the awp/pistol quiickswitch ( that was fixed a long while back) but coming back to deadm makes it feels so laggy and slow :cry:
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Postby Apocalypze » Fri Mar 25, 2005 9:59 pm

True dat, I am also used to switching my weapons after I shoot... using the 1 and 2 buttons is alot more work than just pressing 'q' twice :lol:
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Postby Violated » Sat Mar 26, 2005 2:11 am

o arch i dont think you herd, the new C-D has lag issues :cry: .

also my opinion ( like it really matters ) hehe, i like the weapon switch, more realistic cause who can put away a rifle and pull out a pistol in 0.02 seconds <-- yes just like fluff i like realistic gameplay (i used to play delta force)
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Postby arch » Sat Mar 26, 2005 7:55 am

Violated wrote:o arch i dont think you herd, the new C-D has lag issues :cry: .

also my opinion ( like it really matters ) hehe, i like the weapon switch, more realistic cause who can put away a rifle and pull out a pistol in 0.02 seconds <-- yes just like fluff i like realistic gameplay (i used to play delta force)


no wonder my shots dont register like they used to :cry:
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Postby FluffyKitty.deadm » Fri May 20, 2005 4:50 am

I am not aware the server doing anything to slow weapon switches. Could be an env var set somewhere I forgot about (but I doubt it). The one exception is if you are using lastinv. If you use lastinv to go from weaponA->weaponB->weaponA a small delay is added to the last switch so it becomes weaponA->weaponB ->(delay)weaponA.

If you use lastinv to go from weaponA->weaponB there is no delay added (any delay you see is CS delay).
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Postby arch » Thu May 26, 2005 8:38 pm

i remember you adding the delay on switching weapons on a bug with an awp, but it was a long while back
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Postby FluffyKitty.deadm » Fri May 27, 2005 2:22 am

The added delay was as described above for the awp bug.
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