Anime Otaku wrote:Khaim wrote:Demolition Man wrote:but the thing is that they will have pistols for close up. U may think that they would hide more, but really ppl suppose that they can sniper down some1 b4 they get close enough to become too much of a threat. Enabling scout will also even up the teams on some maps because usually ts win sniping maps cause thier auto is better (at least to me and to most other ppl, in fact i never use ct auto).
That's actually one of the reasons I'm suggesting this. On certain maps that are very sniper-friendly (st_kaboom, for example) one team often gets out-sniped in the first few rounds and then doesn't have enough money to buy the autosnipers they need to fight back. With scouts, they would still have inferior weapons but they would have a chance.
actually thats where your wrong and you used a horrible example of a map. On st_kaboom, CT's have the advantage since they have the famas, its a one shot burst hs machine. Most of the time i get a 3:1 ratio on that map with the famas, and almost everyone on the other team uses autos.
I also think that enabling scouts is a horrible idea, the scout is more dangerous than any other sniper rifle since its far more accurate. I get a hs almost every time i use a scout, and if i miss the first time, i almost never miss the second time. So lets not hear anymore about this. If a weapon is inactive, there is usually a good reason for it.
well the awp/scout restriction has been here since 1.5 ...and the autosnipers sucked back then lol.. i miss those days