Heat Seeker

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Heat Seeker

Postby shrew.deadm » Wed Jun 02, 2004 10:17 pm

I bought myself a beautiful heat seeker today to find that the seeking mechanism is really off whack.

Shooting downfield (rush2) only netted a kill if the rocket was reeeeally close to the target, it was incredibly obivious that it was harded to hit than with the normal locking.

Sometimes rockets would shoot right over peoples heads and keep going till it smashed a wall, weather they were in the open or behind a hill.

Is something foul afoot?
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Postby FluffyKitty.deadm » Thu Jun 03, 2004 4:01 am

hmmm, could be, I will look into it. I have done some speed optimizations in that area of the code. Frequently "making things better" is just another way of introducing bugs :roll: .
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Postby FluffyKitty.deadm » Thu Jun 03, 2004 5:10 am

Yep there was an issue. It is now resolved, all should work fine.
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Postby Maks » Thu Jun 03, 2004 6:37 am

If I were you shrew I would demand my credits back :P
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Postby shrew.deadm » Thu Jun 03, 2004 12:21 pm

maks wrote:If I were you shrew I would demand my credits back :P

lol maks... i dont really care about the credits.

I'd rather spend 10 credits than have 10 kids whine to me about a broken seeker and then THEM demanding credits.

Think like an admin. ;-)
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