Deadm Guide v1.0
Do you feel like a sitting duck as you lazily float through the air across enemy grounds. Baffled at why your shots seem to miss at the most random times? Ambushed while hooking across the map? Well friend, maybe I can help you out.
There are several basic and a few advanced techniques for adjusting to your new physics. First, ill cover the basics, assuming you've played a minimal amount of time on our server.
The Basics
1. Spraying in the air is pointless!
Its roughly comparable to shooting off of a ladder. Imagine every possible place your bullet could land as a circle, this circle is smallest when crouched and completly still. Now, when in midair this circle is roughly the size of Kansas. Now, there is one exception to this rule which i will discuss in the advanced section. But for the most part, the only time you'll want to spray in the air is when your within about 10 feet of your target.
2. Long hooks are a bad thing.
You never want to hook for long distances that big red line iminating from your torso equates to a flare setoff in a dark room. Chances are, if your shooting it across such a great distance, your pretty high up, so people all over the map can see this. If your the last one alive on your team, this is a sure way to give yourself up. Also, the speed of that the hook pulls you is 95% that of running speed, so your not moving any faster, i suggest running the distance than either leaping up or making a few quick spider-man esque hooks.
3. Getting over a ninety degree roof edge
What i mean by this is when your hooking up a wall and you get to a sharp edge at the top. The way to get your body hurled onto the roof is to release the hook just as your about to reach it. Once you've cleared the roof do a quick hook to the level ground to minimize air time, thus giving anyone you might have surprised less time to react.
4. Use your hook as a steering mechanism.
Personally, i believe this is the most usefull application of the hook, before it was added to the server we would have to wait a few LONG seconds to land from a jump. But when useing the hook properly you can minimize your chances of dieing when under fire from the ground. Use your hook to pull yourself horizontally behind something, i.e. crates, buildings, etc. Or, conversly, use it to hook to the ground for a quicker descent, however, remember to release the hook after you re-direct yourself towards the ground, your rate towards the ground will increase exponentially as opposed to a constant slower rate if you kept the hook on.
Some Advanced Tips
Airshot
When floating through the air your first shot is a ton more accurate than any shot following it for some reason. But only your first shot, every shot fired after this will be as inaccurate as a ladder shot. The one way to circumvent this is to hook to a surface, as soon as the hook connects you can release it and the fall is reset thusly giving you another semi-accurate shot. I only reccomdend this in more dire situations. Generally, your going to want to get to the ground as soon as possible. And if they havent seen you yet, dont give yourself away.
Jump/Weapon Switch
This ones kind of fun to try out, its worked just about as much as it has not, its based more on the skill of your opponent. When in a firefight, if you hear the ominous click of a empty chamber you can switch to second weapon and while the weapon switches, about .5 second, do a quick leap, then almost as quickly hook to the ground. This creates quick jerky changes in direction and thusly, a diffrent way to avoid instant death!!! Try it out and see if it works for you.
Do not run/crouch
This one took me a bit to realise, but when your running, and you hit crouch, you float in the air for a fraction of a second and have the accuracy of someone jumping. This happens do to the fact that in low gravity, when your running your body adds the forward momentum and your body curls up in the air, in effect, lifting your feet off the ground. Your body then follows the gravity algorithm till it lands. It is best to stop then crouch, it may seem like it would take longer, but the time you save is more.
Small Edges
These create a small amount of air time when you run across them, and at the wrong time can be highly inconvient, try to note whats ahead of you (steps, curbes).
This is my first time ever writing any type of guide, perhaps it will help some of you learn a new trick. Im sure many of the more accustomed players have learned these tips unconsciouslly. If any of you have anything to add please post it! This is far from a final version.
Thank you, and enjoy Deadman Standing. [/b]