What Makes A Good Weapon

This forum contains the rare few weapons that ran the gauntlet of review and have matured enough to stand a chance of appearing on the server.

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What Makes A Good Weapon

Postby FluffyKitty.deadm » Sun Jun 06, 2004 5:12 am

Though these guidelines are not written in stone, in general a good weapon obeys the following rules:

- The weapon follows laws of physics and reason. When asked why a weapon works a certain way the answer is something other than, "Because its cool."

- The weapon is based on real world technology and in theory should be possible. Some fanciful assumptions may be made, like combining two real technologies to get a weapon. In general the weapon would not contain items like phasers, death rays, freeze rays, killing lasers, etc.

- The weapon has another weapon or device that can defeat it. Some examples are:
    - Flame armor defeats the flame thrower.
    - Flares confuse heat seeking devices.

- The weapon gives the user a distinct advantage over other players in some aspect of the game play. The weapon has to be worth spending credits on.

- The weapon is a unique creation and not a copy of another game or mod.
- Fluffy Kitty.deadm

All things Fluffy are not soft
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