I just uploaded the following changes to the drunk missile:
Old Behaviour:
- When the missile was fired it took a second or so before the missile's heat seeker activated.
- If you held the fire button multiple missiles were fired.
New Behaviour:
- When the missile is fired as long as the fire button is held down the missile's heat seeker does not activate. Once the fire button is released the missile's heat seeker activates (and remains active).
- To fire multiple missiles you have to press the fire button multiple times.
These changes will allow the drunk missile to be used in close range. They should also aid somewhat in avoiding flares.